Divinity Original Sin 2 Crafting
Divinity: Original Sin 2 adds plenty of interesting wrinkles to the western-RPG formula, and one of those wrinkles is the ability to combine two skill books and create an entirely new ability. In-game, there’s no way to know what you’ll get before combining two skills books. There’s a ton of awesome abilities out there, so instead of going in blind, here’s a full list of Level 1 Skill Book combos.
In the first room of the family crypt, there are two buttons on the wall, you need to get close to discover them. Press these the buttons to open the stone gate. This will take you to a second room with a sarcophagus and some levers, which is adjacent to a third room. Teleport one of your companions. Crafting Runes. All you need to know about crafting Runes in the game. RUNES 1 RESULT – Object 1 – Object 2 – Object 3. Flame Giant – Pouch Dust Pixie + Rune Flame Large + Rune Flame Large.
To use Skill Book combo abilities, you’ll need at least one level in both types of magic — combos only seem to work when combining elemental magic and non-elemental magic. That means you can’t combine two elemental skill books together. It’ll all become clear in the list below.
Some of the skill book combos are completely, insanely broken. It isn’t clear what all the skill books actually do, so you’ll need to do some experimentation on your own. Check out all the skill books and results you’ll get from combinations.
All Skill Book Combinations Complete List
Skill Books can be combined to create a new Skill Book that utilizes both types of magic. You can only combine one Elemental Skill Book and one Non-Elemental Skill Book — elementals and non-elementals don’t mix with each other.
Divinity Original Sin 2 Crafting Recipes
To use a combo Skill Book, you’ll need at least one point in both types of magic. Some powers may require two or more points, so keep that in mind when combining.
Fire Element
- Fire + Necromancy = Corpse Explosion
- Effect: Explodes corpses to deal damage.
- Fire + Polymorph = Bleed Fire
- Effect: Enemies bleed fire, leaving fire when they take damage.
- Fire + Warfare = Sparking Swings
- Effect: Melee attacks generate chain lightning that hits nearby enemies.
- Fire + Hunter = Explosive Trap
- Effect: Sets an explosive trap that explodes when an enemy gets near.
- Fire + Scoundrel = Sabotage
- Effect: Causes any grenades or arrows in an enemy’s inventory to instantly explode.
- Fire + Summoning = Fire Infusion
- Effect: Your minion learns (and uses) fireball.
- Fire 2 + Necromancy 2 = Mass Corpse Explosion
- Fire 2 + Polymorph = Flaming Skin
- Fire 2 + Warfare 2 = Master of Sparks
- Fire 2 + Hunter 2 = Mass Exploding Traps
- Fire 2 + Scoundrel 2 = Mass Sabotage
- Fire 2 + Summoning 2 = Necrofire Infusion
Air Element
- Air + Necromancy = Vacuum Touch
- Effect: Causes damage, MP silence and suffocation.
- Air + Polymorph = Vaporise
- Effect: Create clouds that cure frozen and petrification status.
- Air + Warfare = Breathing Bubble (Immunity to clouds and suffocate)
- Effect: Gives your immunity to suffocate and cloud effects.
- Air + Hunter = Erratic Wisp
- Effect: Enemies will teleport randomly when attacked.
- Air + Scoundrel = Smoke Cover
- Effect: Generates a cloud effect from the targeted character.
- Air + Summoning = Electric Infusion
- Effect: Your minion learns electric discharge and switches to electricity element.
- Air 2 + Necromancy 2 = Mass Vacuum Aura
- Air 2 + Polymorph 2 = Jellyfish Skin
- Air 2 + Warfare 2 = Mass Breathing Bubbles
- Air 2 + Hunter 2 = Evasive Aura
- Air 2 + Scoundrel 2 = Blessed Smoke Cloud
- Air 2 + Summoning 2 = Cursed Electric Infusion
Water Element
- Water + Necromancy = Blood Rain
- Effect: Generates bloody rain that causes enemies to bleed and puts out fires.
- Water + Polymorph = Healing Tears
- Effect: Generates tears that heal party members within the area-of-effect.
- Water + Warfare = Cleanse Wounds
- Effect: Powerful healing that also removes the burn / disabled / poison / bleed and decay effects.
- Water + Hunter = Cyrotherapy
- Effect: Frozen floor tiles now provide magic armor.
- Water + Scoundrel = Vampiric Hunger
- Effect: Provides +50% Life Steal for two turns.
- Water + Summoning = Water Infusion
- Effect: Minion gains regeneration and switches to water element.
- Water 2 + Necromancy 2 = Blood Storm
- Water 2 + Polymorph 2 = Icy Skin
- Water 2 + Warfare 2 = Mass Cleanse Wounds
- Water 2 + Hunter 2 = Mass Cryotherapy
- Water 2 + Scoundrel 2 = Vampiric Hunger Aura
- Water 2 + Summoning 2 = Ice Infusion
Total war warhammer steel faith overhaul. Earth Element
- Earth + Necromancy = Corrosive Touch
- Effect: Causes acid and atrophy damage.
- Earth + Polymorph = Turn to Oil
- Effect: Turns Water and Blood into Oil. Oil removes the Shock or Stuck effects.
- Earth + Warfare = Oily Carapace
- Effect: Consume Oil for bonus physical armor.
- Earth + Hunter = Throw Dust
- Effect: Throws a burst of dust that damages and blinds enemies. It also removes elemental floors or clouds.
- Earth + Scoundrel = Venom Coating
- Effect: For two turns, adds Poison element damage to all attacks.
- Earth + Summoning = Poison Infusion
- Effect: Minions switches to Poison element and uses the Poison Dart attack.
Divinity Original Sin 2 Crafting Overhaul Guide
- Earth 2 + Necromancy 2 = Corrosive Spray
- Earth 2 + Polymorph 2 = Poisonous Skin
- Earth 2 + Warfare 2 = Mass Oily Carapace
- Earth 2 + Hunter 2 = Dust Blast
- Earth 2 + Scoundrel 2 = Venomous Aura
- Earth 2 + Summoning 2 = Acid Infusion
Source: [1]
By Kallie Plagge @inkydojikko on
Get Crafty
Divinity: Original Sin 2 is out now, and reviewer Brett Todd described it in GameSpot's review as 'one of the most captivating role-playing games ever made.' It's also a very robust game, which means it can be difficult to learn all its intricate systems.
In particular, the crafting system in Divinity: Original Sin 2 requires a lot of trial and error. That can be intimidating when you're trying to navigate its many menus and learn how everything works. But you're in luck; click forward to see 10 of the more useful--and interesting--crafting recipes you'll want along your adventure.
For more on Divinity: Original Sin 2, check out our guides roundup, and be sure to read our review. You can also watch the video version of this guide for more help.
Skillbooks
If you've been playing for a bit, you might have a few spell scrolls you haven't used. Scrolls are useful in a pinch, but they're one-use; if you want to memorize the spell itself, you can combine it with a book from the same school of abilities to make a skillbook and unlock the full spell. For example, combining a Fireball scroll with a basic Pyrokinetic book will get you the Fireball skillbook.
Combination Skills
Once you have some skill books, you can create hybrid spells by combining skill books from different sets. There are a total of 48 new skills you can create by crafting an elemental book with a non-elemental book. For example, you can combine Necromancer and Hydrosophist skillbooks to get the Blood Rain skillbook.
Glowing Idol Of Rebirth
Want to cheat death, but you're low on resurrection scrolls? If you talk to Dorotya in the Undertavern beneath Driftwood during Act 2 and start the quest A Web of Desire, you have the opportunity to get an item called Ashen Idol of Rebirth. (If you miss it, you can always just pickpocket her.) If you combine it with a resurrection scroll, it will become the Glowing Idol of Rebirth, which will automatically resurrect you if you die.
Snow Boots
If you aren't careful, you and your party members can slip on icy surfaces, and slipping will cost you a turn in combat. But, if you combine nails with any footwear, it will permanently grant you immunity to slipping and falling. Definitely craft these before taking on cryomancers.
Poison Weapons
If you stumble upon an Ooze Barrel while out exploring, hold onto it! If you combine any weapon with a barrel of poison, that weapon will permanently gain poison effects. It won't add a ton of damage, but it will help you chip away at your enemies' health.
Attar Of The Blood Rose
If you've explored Radeka's Cave in Act 1, you'll know about the Blood Rose. There is only one in the game, so get it before you progress. If you combine the Blood Rose with an empty potion bottle, you'll get Attar of the Blood Rose. It gives a +1 bonus to all attributes until you die, so as long as you keep the party member who drank it alive, that's a fantastic permanent stat increase.
Charming Arrowheads
These are some of the most useful arrows in the game. You can craft them easily with honey; combine an arrow with a honey source to get a Charming Arrowhead. (We recommend beehives, since they have infinite nectar.) Hitting an enemy with one of these arrows will charm them into fighting for you for a few turns.
(Mostly) Infinite Lockpicks
Whenever you're running low on lockpicks, you can craft your own! You can combine nails and a repair hammer or soap and a key, and you'll get brand-new lockpicks for all your totally legitimate needs. Note that undead party members can also use their finger as an unlimited supply of lockpicks.
Potion Mixing
This one might seem obvious once you think about it, but it's very useful! You can combine minor healing potions to increase their potency, which is great when you've leveled a bit and the minor potions aren't cutting it. You can take a minor healing potion to a regular one all the way up to a giant healing potion for tons of health regen.
Prankster Poison
This one's for when you feel like messing with your co-op partner. Combine a flask of poison with red dye to get a 'healing potion' that… will poison them, just for giggles.