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New Vegas Melee Mod

  1. Fallout New Vegas Melee Mods
  2. New Vegas Melee Weapon Mod

May 23, 2017  Basically, any mods that generally improve melee combat and its animations? Come on we all have to admit how clunky that ♥♥♥♥ can be. Is there a mod that makes using melee weapons cool? Login Store Community Support Change language View desktop website. Fallout: New Vegas. Change the Melee Combat Animations. posted in New Vegas Mod Requests: I've been browsing both Fallout 3 nexus and Fallout New Vegas nexus for a while now and have noticed something that has troubled me greatly. There are no melee combat animation re-placers for Fallout 3 or for Fallout new Vegas. I should note, i remember people saying melee was actually op in vanilla but since im using damage increasing and no hp increase/lvl mods, melee/unarmed really needs the boost. I remember seeing a discussion about shields. It wasnt optimistic.

For an overview of unique weapons in Fallout: New Vegas, see Fallout: New Vegas unique weapons.
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  • This page lists all weapons in Fallout: New Vegas.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For weapons in other Fallout games, please see 'Weapon'.
    • For an overview of Fallout: New Vegas content, please refer to 'Portal:Fallout: New Vegas'.
    Legend
    - Damage: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns, it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
    - Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads.
    - Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading.
    - Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from the center by that many degrees regardless of stance, skill, or condition.
    - Critical chance multiplier: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm round bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done.
    - Critical hit Damage: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.
    - Action Point cost: The number of Action Points used per shot in V.A.T.S.
    - Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K.
    - Durability: This is the maximum number of times a weapon can attack/fire from full health before completely breaking.
    - Ammunition used: The type of ammunition the weapon uses.
    - Magazine capacity: The maximum ammunition capacity of the weapon. Shots per reload: The maximum number of shots possible from a full magazine.
    - Weapon weight: Weight value of the weapon that applies to encumbrance.
    - Weapon value in caps: Base value of the weapon in caps. Resale value is affected by Barter skill.
    - Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight.
    - Skill required: The weapon skill and skill level required to use the weapon without penalty.
    - Strength required: The Strength required to use the weapon without penalty.

    GunsEdit

    Guns are the most common ranged weapons of the Mojave Wasteland. They are numerous and varied and ammunition is relatively easy to acquire.Fallout: New Vegas loading screen

    PistolsEdit

    Image Base ID
    .357 Magnum revolver² 26 45.5 1.75 x1 26 26 1.0 0.5.357 Magnum round 6 995 2 110 55 0 30008f216
    Lucky² 30 82.5 2.75 x2.5 30 17 1.76 0.3.357 Magnum round 6 1120 2.5 1500 600 0 3000e2c86
    .44 Magnum revolver² 36 67.5 1.88 x1 36 25 1.44 0.7.44 Magnum round 6 1245 3.5 2500 714.3 50 50008f215
    Mysterious Magnum² 42 102.4 2.44 x1 42 22 1.91 0.5.44 Magnum round 6 745 4 3200 800 50 600127c6c
    .45 Auto pistol² 29 79.8 2.75 x1 29 17 1.7 0.8.45 Auto 7 745 1.5 1750 1166.7 25 3008e1a
    A Light Shining in Darkness² 33 144.4 4.38 x2 33 15 2.2 0.55.45 Auto 6 1245 1.2 4500 3750 75 3009dbe
    5.56mm pistol² 28 77 2.75 x2 28 21 1.33 0.65.56mm round 5 870 5 1200 240 50 6000813
    That Gun 30 90 3.0 x2.5 30 19 1.58 0.55.56mm round 5 1120 5 1750 350 50 600133058
    9mm pistol² 16 50 3.13 x1 16 17 0.94 0.79mm round 13 745 1.5 100 66.7 0 2000e3778
    Maria² 20 75 3.75 x2 20 15 1.3 0.29mm round 13 995 1.5 1000 666.7 0 2000e7655
    10mm pistol² 22 60.5 2.75 x1 22 17 1.29 0.810mm round 12 395 3 750 250 25 40000434f
    Weathered 10mm pistol 24 66 2.75 x1 24 17 1.41 0.810mm round 12 545 3 1200 400 0 4001735d4
    12.7mm pistol 40 110 2.75 x1 40 17 2.35 1.112.7mm round 7 395 3.5 4000 1142.9 75 70008f213
    Li'l Devil¹ 45 146.3 3.25 x2 45 15 3.0 0.912.7mm round 7 595 3.2 16000 5000 75 8000805
    Hunting revolver
    (GRA)
    58 87 1.5 x1 58 31 1.87 0.35.45-70 Gov't 5 545 4 3500 875 75 60008f214
    000852
    Ranger Sequoia 62 104.6 1.69 x1.5 62 30 2.07 0.1.45-70 Gov't 5 395 4 1200 300 75 600129a44
    Police pistol¹ 30 60 2.0 x1 45 19 1.58 0.5.357 Magnum round 6 1120 3 1000 333.3 0 400bbc2
    Silenced .22 pistol¹ 9 31.5 3.5 x3 18 17 0.53 0.5.22LR round 16 495 3 80 26.6 0 1000e377a
    Unique weapons are highlighted with a darker background
    ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
    ² Improved holdout weapon: May be concealed if Sneak ≥ 50

    RiflesEdit

    Image Base ID
    Anti-materiel rifle¹
    (GRA)
    110 49.3 .45 x1 110 55/
    65
    2/
    1.69
    .015.50 MG 8 470 20 5600 280 100 80008f21c
    00084f
    Assault carbine
    (GRA)
    13 156 12 x0.06 13 20 3.25 1.25mm round 24 3745 6 3950 658 75 30008f21e
    000850
    Automatic rifle 40 240 6 x.18 40 35 2.28 2.5.308 round 20 995 16 4500 281 100 800a7a9
    Battle rifle (GRA) 48 92.6 1.93 x1 48 25 1.92 .55.308 round 8 1495 9.5 1500 158 75 6000812
    This Machine 55 117.9 2.14 x1 55 22 2.5 .5.308 round 8 2995 9.5 2800 295 75 6000f062b
    BB gun 4 6.2 1.54 x1 4 28 .14 .5BB 100 245 2 36 18 0 100004323
    Abilene Kid LE BB gun 4 6.2 1.54 x1.5 70 28 .14 .5BB 100 495 2 500 250 0 10015ff5d
    Brush gun 75 92.3 1.23 x1 75 33 2.27 .06.45-70 Gov't 6 745 5 4900 980 100 600121148
    Medicine Stick 78 108 1.38 x1 78 31 2.52 .06.45-70 Gov't 8 995 5.5 20000 3636 100 600080e
    Cowboy repeater 32 54.2 1.69 x1.25 32 27 1.19 .06.357 Magnum round 7 595 5 800 160 25 40008f21a
    La Longue Carabine¹ 35 75.4 2.15 x1.5 35 24 1.46 .05.357 Magnum round 11 745 5 1500 300 25 5000f56f5
    Hunting rifle 52 49.3 .95 x2 52 40 1.3 .01.308 round 5 1495 6 2200 366 50 600004333
    Paciencia 55 65.1 1.18 x2 110 35 1.57 .01.308 round 3 1745 6.2 12000 1936 50 600080c
    Light machine gun 21 252 12 x0.06 21 18 5.83 1.55.56mm round 90 3995 15 5200 347 100 8000906df
    Bozar¹ 19 285 15.01 x.05 19 18 4.22 .755.56mm round 30 3995 15 20000 1333 100 8000806
    Marksman carbine¹ 24 136.8 5.7 x1 24 14 1.71 .045.56mm round 20 1995 6 5200 867 100 400106fea
    All-American¹ 26 156 6 x1 26 13 2.0 .0355.56mm round 24 1995 6 5900 983 100 400106feb
    Service rifle 18 75.6 4.2 x1 18 15 1.2 .555.56mm round 20 1995 8.5 540 64 25 2000e9c3b
    Survivalist's rifle 48 187.2 3.9 x1 48 20 2.4 .0812.7mm round 10 2495 8.5 5400 635 75 400dd79
    Sniper rifle¹ 45 86.8 1.93 x2 45 27 1.66 .02.308 round 5 395 8 4100 513 75 600004353
    Christine's CoS silencer rifle¹ 62 99.6 1.61 x2.5 62 38 1.63 .02.308 round 5 420 5.5 6100 1109 75 60112ba
    Gobi Campaign scout rifle¹ 48 102.9 2.14 x2 80 24 2.0 .018.308 round 6 795 4.5 6200 1378 75 6001429e1
    Trail carbine 48 73.8 1.5 x1 48 29 1.65 .06.44 Magnum round 8 2495 5.5 3900 709 75 5000cd539
    Varmint rifle 18 21.9 1.22 x1 18 35 .51 .0245.56mm round 5 595 5.5 75 14 0 30007ea24
    Ratslayer¹ 23 30 1.3 x5 23 33 .7 .02255.56mm round 8 995 4.5 2000 444 0 3000e5b17
    Melee
    Unique weapons are highlighted with a darker background
    ¹ Scoped by default.

    SMGsEdit

    Image Base ID
    .45 Auto SMG 26 286 11 x0.06 26 19 5.47 2.3.45 Auto 30 2995 11 3750 341 75 600996c
    9mm SMG 14 154 11 x0.06 14 20 2.8 1.59mm round 30 2745 4 850 213 25 30008f217
    Vance's 9mm SMG 17 221 13 x0.05 17 20 4.25 1.59mm round 60 3745 4 1500 375 25 3000e32f4
    10mm SMG 19 171 9 x0.08 19 22 2.59 2.210mm round 30 2495 5 2370 474 50 500004321
    Sleepytyme¹ 22 220 10 x0.1 22 22 4.0 1.710mm round 40 2495 5 8250 1650 50 500080d
    12.7mm SMG
    (GRA)
    36 324 9 x0.08 36 24 4.5 2.012.7mm round 21 2495 5 5100 1020 100 6001429d1
    00084e
    H&H Tools nail gun 9 126 14 x0.12 9 20 2.7 1.4Nails 90 2745 4 5000 1250 75 200925e
    Silenced .22 SMG 10 110 11 x0.23 20 19 2.1 2.0.22LR round 180 4995 8 1850 231 50 20008f218
    Unique weapons are highlighted with a darker background
    ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50

    ShotgunsEdit

    Image Base ID
    Caravan shotgun045
    (6.4 x7)
    144.6 3.21 x1 6 20 2.25 2.220 gauge shotgun shell 2 695 3 675 225 25 3000cd53a
    Sturdy caravan shotgun050
    (7.1 x7)
    160.7 3.21 x1 7 27 1.85 420 gauge shotgun shell 2 1495 3 875 292 0 3001735e3
    Hunting shotgun070
    (10 x7)
    116.7 1.67 x1 10 28 2.5 1.512 gauge 5 995 7.5 3800 507 75 50008ed0b
    Dinner Bell075
    (10.7 x7)
    125 1.67 x1 11 28 2.67 1.212 gauge 5 745 7.5 4800 640 75 5000f0b12
    Lever-action shotgun048
    (6.9 x7)
    84.9 1.8 x1 7 25 1.92 1.920 gauge shotgun shell 5 495 3 2000 667 50 40008ed0c
    Riot shotgun067
    (9.5 x7)
    268 4.0 x1 10 17 3.94 2.512 gauge 12 870 5 5500 1100 100 70008ed0a
    Sawed-off shotgun¹ 100
    (7.1 x14)
    28.2 2.34 x1 7 37 2.7 4.012 gauge 2(1) 395 4 1950 488 50 40000434c
    Big Boomer 120
    (8.6 x14)
    34.2 2.58 x1 9 35 3.43 3.512 gauge 2(1) 395 4 2500 625 50 4001673cd
    Single shotgun050
    (7.1 x7)
    20.9 2.6 x1 7 50 1.0 1.420 gauge shotgun shell 1 995 7 175 25 0 5000e393b
    Unique weapons are highlighted with a darker background
    ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50

    Heavy weaponsEdit

    Image Base ID
    K9000 cyberdog gun¹ 26 182 7 x0.5 13 27 2.9 1.35.357 Magnum round 50 2495 27 7500 278 75 800e39e
    FIDO¹ 36 252 7 x0.5 18 28 3.9 1.5.44 Magnum round 50 2495 27 9500 352 85 900fd3c
    Minigun 12 240 20 x0.5 12 30 3.2 1.05mm round 240 5995 25 5500 220 100 100000433f
    CZ57 Avenger 13 390 30 x0.5 13 25 6.24 0.555mm round 120 7995 18 8500 340 100 10001629b6
    Shoulder mounted machine gun 30 210 7 x0 20 30 3.0 0.910mm round 60 3995 17 7500 442 75 7008858
    Unique weapons are highlighted with a darker background
    ¹ Scoped by default

    Energy weaponsEdit

    Energy weapons are less common and varied than guns, but have a small number of ammunition types and can be quite potent.Fallout: New Vegas loading screen

    Energy pistolsEdit

    Image Base ID
    Alien blaster¹ 75 131.3 1.8 x100 50 20 3.75 0Alien power cell 10 2495 2 4000 2000 75 100004322
    Euclid's C-Finder 0
    +150
    20.6 0.2 x50 0 50 3 0.5Archimedes II charge 1 3995 15 1 0.07 0 10014eb3c
    Flare gun² ³ 10
    +1/10s
    3.4 1.8 x1.5 10 30 0.67 0.5Flamer fuel 10 245 2 500 250 0 3004c4e
    Laser pistol²
    (GRA)²
    12 45 3.75 x1.5 12 15 0.8 0.1SEC 30 995 3 175 58.3 0 100004335
    00084d
    Compliance Regulator² 8 30 3.75 x1.5 12 15 0.53 0.1SEC 30 995 3 175 58.3 0 100c626
    Missing laser pistol³ 11 41.3 3.8 x1.5 11 15 0.73 0.1SEC 30 995 3 175 58.3 0 10010a6fc
    Pew Pew² 75 150 2.0 x2.5 50 35 2.14 0.1SEC 10(2) 395 3 2498 832.6 0 100103b1d
    Plasma Defender
    (GRA)
    38 95 2.5 x 1 38 20 1.9 0.3SEC 32(16) 495 2 3000 1500 50 200090727
    000853
    Plasma pistol²
    (GRA)²
    33 57.8 1.75 x1.5 33 30 1.1 0.5SEC 32(16) 745 3 200 66.6 0 200004343
    000855
    Pulse gun 5
    +250/
    +110⁴
    5.17 1 x1 5 20 0.25 0.1SEC 25(5) 495 2 1800 900 25 200090a6b
    Recharger pistol 18 90 5 x1.2 18 13 1.38 0.1Microfusion breeder 20 1495 7 2700 385.7 50 20009071f
    MF Hyperbreeder Alpha² 25 175 7 x2 25 20 1.25 1.0Microfusion breeder 10 3995 7 8900 1271.4 50 2000802
    Sonic emitter - Gabriel's bark² 55
    +20⁴
    56.9 1.03 x1 25 30 1.83 0.1SEC 24(12) 495 2 3500 1750 50 200e37e
    Sonic emitter - opera singer² 55
    +20⁴
    56.9 1.03 x1 25 30 1.83 0.1SEC 24 495 2 3500 1750 50 200e1b8
    Sonic emitter - revelation² 31
    +20⁴
    32.1 1.03 x1 18 30 1.03 0.1SEC 24 495 2 3500 1750 50 200e381
    Sonic emitter - robo-scorpion² 65
    +20⁴
    67.2 1.03 x1 30 30 2.16 0.1SEC 24(8) 495 2 3500 1750 75 200e386
    Sonic emitter - tarantula² 60
    +20⁴
    62.1 1.03 x1 30 30 2.0 0.1SEC 24(8) 495 2 3500 1750 75 200e389
    Unique weapons are highlighted with a darker background
    ¹ May only be acquired if the player has chosen the Wild Wasteland trait.
    ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
    ³ Frightens abominations.
    ⁴ Does bonus damage to robots and power armored foes.

    Energy riflesEdit

    Image Base ID
    Gauss rifle² 120 45 3 x2 60 40 3 0.03MFC 5
    (1)
    395 7 3000 429 75 50015837b
    YCS/186¹ ² 140 52.5 3 x2 70 40 3.5 0.0275MFC 4
    (1)
    495 8 3000 375 75 50015b38d
    Holorifle² 80 88.9 1.11 x1 80 30 2.67 0.4MFC 4 495 8 3000 375 50 40092ef
    LAER 65 162.5 2.5 x1.5 15 32 2 0.08MFC 20 370 4 8000 2000 75 400b9cf
    Elijah's advanced LAER 65 178.8 2.75 x1.5 15 32 2 0.08MFC 15 245 4 8500 2125 75 4015dd3
    Laser RCW 15 135 9 x0.05 15 20 2.25 0.08ECP 60 1995 4 2150 537 50 40009073b
    Laser rifle 22 67.8 3.08 x1.5 23 18 1.22 0.025MFC 24 620 8 800 100 25 300004336
    AER14 prototype 35 105 3 x2 35 20 1.75 0.0225MFC 24
    (12)
    495 8.5 2200 259 25 3001479b3
    Van Graff laser rifle 15 46.2 3.08 x1.5 15 18 0.83 0.025MFC 24 270 8 800 100 0 3001251cd
    Multiplas rifle 105
    (35x3)
    105 1 x1 34 35 3 1.5MFC 30
    (10)
    245 7 2500 357 50 400121168
    Plasma rifle 47 65.8 1.4 x2 47 30 1.57 0.2MFC 24
    (12)
    370 8 1300 163 25 300004344
    Van Graff plasma rifle 32 44.8 1.4 x2 32 30 1.06 0.2MFC 24
    (12)
    370 8 1300 163 0 3001251cc
    Q-35 matter modulator 40 96 2.4 x2 62 28 1.43 0.2MFC 12 1245 7 3000 429 25 2000e6064
    Recharger rifle 12 51.1 4.3 x1.5 12 19 0.63 0.02Microfusion breeder 7 370 15 250 17 0 500121154
    Tri-beam laser rifle
    (GRA)
    66
    (22x3)
    180 2.73 x1.5 22 23 2.87 0.5MFC 24
    (8)
    245 9 4800 533 75 4000e2bf4
    000854
    Unique weapons are highlighted with a darker background
    ¹ May only be acquired if the player has not chosen the Wild Wasteland trait.
    ² Scoped by Default.

    Energy heavy weaponsEdit

    Image Base ID
    Arc welder 9
    +8/+4¹
    72 8 x0.36 1 30 0.9 0.5ECP 30 1245 15 3700 247 75 700766b
    Flamer 16
    +2/5s
    130 8 x0.42 1 50 1.6 0.5Flamer fuel 60 995 15 2350 157 50 70000432d
    Cleansing Flame 15
    +10/6s
    115 7 x1 1 55 4.1 1.5Flamer fuel 100 1495 22 9500 432 50 700080b
    Gatling laser 10 300 30 x1 10 30 4 0.6ECP 240 7495 18 6800 378 100 80000432e
    Sprtel-Wood 9700 16 320 20 x1 16 30 4.3 0.5ECP 90 4995 15 20000 1333 100 6000803
    Heavy incinerator 15
    +20
    +8/5s
    148 4 x0.83 5 50 1.5 0.5Flamer fuel 24 995 15 7200 480 100 8000e2bfc
    Incinerator 1
    +20
    +4/8s
    46 2 x1.67 1 50 1.1 0.1Flamer fuel 30 995 12 1300 108 25 6000906da
    Plasma caster 65 195 3 x1 65 25 2.6 0.7MFC 10 395 20 7000 350 100 8000906cf
    The Smitty Special 35 245 7 x0.1 35 30 3.5 1.3MFC 20 1095 20 20000 1000 100 800080a
    Tesla cannon 80
    +20/2s
    127.4 1.34 x2 40 37 3.2 0.1ECP 20
    (4)
    395 8 8700 1088 100 8000e2bec
    Elijah's jury-rigged Tesla cannon 85
    +20/2s
    154.2 1.58 x2 45 37 3.4 0ECP 30
    (6)
    245 8 13500 1688 100 801199e
    Tesla-Beaton prototype 90
    +25/2s
    145.8 1.34 x2 45 37 3.8 0.08ECP 24
    (4)
    195 8 12525 1566 100 80015a47f
    Unique weapons are highlighted with a darker background
    ¹ Does bonus damage to robots and power armored foes.

    ExplosivesEdit

    Explosive weapons are best used when dealing with crowds or in situations where precision is not a high priority.'Fallout: New Vegas loading screen

    ProjectileEdit

    Image AOE
    Base ID
    25mm grenade APW 2
    +50
    550 130 2.5 25 2.1 0.725mm 6 745 8 4200 525 75 500081b
    Fat Man
    (GRA)
    400
    +600
    1700 275.2 1.58 65 15.4 0.5Mini nuke 1 495 30 6000 200 100 80000432c
    000ac3
    Esther 475
    +600
    1700 304.7 1.89 55 19.5 0.5Mini nuke 1 620 40 18000 450 100 8000804
    Grenade machinegun 0
    +50
    550 150 3 50 1.0 125mm grenade 30 995 15 5200 347 100 800090a6a
    Mercy 5
    +100
    750 325.5 3.1 50 2.1 140mm grenade 18 2495 15 5200 347 100 80015fff4
    Grenade launcher 30
    +100
    750 57.4 0.6 35 3.71 0.740mm grenade 4 495 12 4200 350 75 50007ea25
    Grenade rifle 2
    +100
    750 41.4 2.14 35 2.9 140mm grenade 1 495 6 300 50 25 3000ff576
    Great Bear grenade rifle 15
    +100
    750 46.6 2.14 32 3.6 0.540mm grenade 1 1245 5 950 190 25 30046c4
    Mercenary's grenade rifle 2
    +100
    750 41.4 2.14 35 2.9 140mm grenade 1 495 5.5 300 55 0 3001735e4
    Red Victory grenade rifle 2
    +100
    750 44.1 3.21 29 3.5 0.540mm grenade 1 620 4 950 238 25 30046c3
    Thump-Thump 2
    +100
    750 43.2 2.79 35 2.9 0.840mm grenade 1 620 5.5 800 145 25 3001429e2
    Missile launcher 125
    +200
    1000 70.1 1.58 55 5.9 0.3Missile 1 245 20 3900 195 75 600004340
    Annabelle 150
    +200
    1000 77.3 1.89 47 7.4 0.02Missile 1 495 15 5200 347 75 500162019
    Red Glare ¹ 20
    +40
    500 240 4 25 2.4 0.5Rocket 13 2245 20 15000 750 100 6004c3c
    Unique weapons are highlighted with a darker background
    ¹ Scoped by default.

    ThrownEdit

    Image AOE
    Base ID
    Dynamite² 1 +75 750 30 0.4 24 3.17 0.3 25 83 0 1000ba0f3
    Fire bomb² 1 +20+4/8s 212 12.5 0.4 24 2.2 0.5 200 400 50 200bcb4
    Flash bang² 1 +0 768 0.65 0.65 24 0.04 0.5 50 100 50 4004c35
    Frag grenade² 1 +125 900 82.2 0.65 24 5.3 0.5 150 300 25 200004330
    Holy Frag Grenade³ 1 +800 1500 522.4 0.65 24 33.4 0.5 500 1000 0 20014ea5a
    Incendiary grenade 1 +50
    +6/15s
    450 39.3 0.65 24 5.87 0.5 200 400 50 20014ddde
    Long-fuse dynamite² 1 +75 750 30.8 0.4 24 3.17 0.3 25 83 0 100109a0c
    MFC grenade¹
    1 +75 600 49.6 0.65 35 2.17 0.5 15 30 25 20008c8
    Nuka-grenade¹
    1 +350
    +2/5s
    450 230.9 0.65 24 15.04 0.5 50 100 100 2000818
    Plasma grenade² 1 +225 450 147.4 0.65 24 9.4 0.5 300 600 75 200004332
    Pulse grenade² 1 +10
    +200/+80⁴
    750 7.2 0.65 24 .45 0.5 40 80 50 200004331
    Tin grenade¹
    1 +100 768 65.8 0.65 35 2.89 0.5 25 50 0 2000814
    Unique weapons are highlighted with a darker background
    ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
    ² Improved holdout weapon: May be concealed if Sneak ≥ 50
    ³ May only be acquired if the player has chosen the Wild Wasteland trait.
    ⁴ Does bonus damage to robots and power armored foes.

    PlacedEdit

    Image AOE
    Base ID
    Bottlecap mine² 1 +200 256 35 5.74 0.5 150 300 0 10000433a
    C-4 plastic explosive¹ 1 +250 512 24 10.45 0.5 1000 2000 50 1001221c1
    Demolition charge 2 +100 192 38 2.68 1.5 75 50 0 101140b
    Detonator¹ N/A - - - 0.5 25 50 0 000130041
    Fat mine 5 +450 1400 35 13 3.25 275 84.62 50 3000815
    Frag mine 1 +100 192 35 2.88 0.5 75 150 25 10000433c
    Gas bomb 1 +80 600 24 5.2 5 100 20 50 100c45d
    MFC cluster¹ ²
    1 +(75x6) 600 35 12.9 0.5 110 220 50 20008c9
    Plasma mine 1 +150 192 35 4.31 0.5 300 600 75 20000433d
    Powder charge² 1 +75 192 35 2.17 0.5 25 50 0 100109a0b
    Pulse mine 1 +10
    +200/+80³
    450 35 0.31 0.5 40 80 50 20000433e
    Satchel charge 1 +250 384 35 7.17 0.75 125 166.66 50 40076e3
    Time bomb² 1 +150 1024 24 6.29 0.5 750 1500 50 10013d534
    Time bomb, high yield² 1 +400 1536 24 16.71 0.5 750 1500 50 1000811
    ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
    ² Custom-built weapon
    ³ Does bonus damage to robots and power armored foes.

    MeleeEdit

    Most Melee Weapons are completely silent, making them excellent stealth weapons.Fallout: New Vegas loading screen

    BladedEdit

    Image Base ID
    Bowie knife² 23 79.6 3.46 x1.5 35 20 2.3 495 1 1000 1000 75 30046c7
    Blood-Nap² 30 110.8 3.69 x1.5 45 17 3.5 495 1 2000 2000 50 400a606
    Bumper sword 32 45.5 1.42 x1 32 38 1.68 1495 12 2500 208 50 8000cd50d
    Blade of the East 65
    +2/10s
    104.6 1.58 x1 30 35 4.3 3995 12 45 3.8 100 900143fba
    Blade of the West 60 127.9 2.13 x1.5 30 29 4.1 745 12 5700 475 100 9008b05
    Chainsaw³
    (GRA)
    80 80 1 x1 8 65 2.5 7995 20 2800 140 75 70015fe44
    000851
    Cleaver² 7 17.8 2.54 x1 7 22 0.6 1245 2 20 10 0 200109a0a
    Chopper² 14 54.9 3.92 x2 14 22 1.3 1245 2 800 400 0 20014d2aa
    Combat knife² 15 48.5 3.23 x2 15 17 1.8 445 1 500 500 50 300004326
    Chance's knife² 22 91.4 4.15 x2 22 17 2.6 445 1 900 900 50 300162c92
    Cosmic knife¹ 12 36 3 x1 12 20 1.2 745 1 35 35 0 100bd09
    Cosmic knife clean¹ 15 45 3 x1.2 15 20 1.5 995 1 50 50 0 1012209
    Cosmic knife super-heated¹ 14 42 3 x5 14 20 1.4 745 1 50 50 0 1010589
    Fire axe 55 86.8 1.58 x1 27 22 5.0 995 8 2500 313 75 50011a8b9
    Knock-Knock 66 118.8 1.8 x1 33 21 6.3 545 8 3200 400 75 500156f7c
    Hatchet² 16 40.6 2.54 x1 16 22 1.5 1495 2 75 37.5 25 20011a8e4
    Katana 22 71.1 3.23 x2 22 21 2.1 995 3 2500 833 75 4000817
    Knife¹ 8 24 3 x1 8 20 0.8 745 1 20 20 0 100004334
    Knife spear 20 37.9 1.89 x1 20 35 1.1 1995 3 55 18.3 25 2000fbe
    Knife spear clean 25 47.4 1.89 x1.2 25 35 1.4 1995 3 55 18.3 25 2012208
    Machete 11 33 3 x1.5 11 20 1.1 245 2 50 25 25 3000ce569
    Broad machete 15 48.5 3.23 x2 15 17 1.8 370 1 75 75 0 3001735e5
    Liberator 18 62.3 3.46 x3 18 18 2.0 370 2 1000 500 25 300127e45
    Machete gladius 28 84 3 x1.5 28 20 2.8 370 2 1000 500 25 40015430b
    Proton axe 50
    +50/+20⁵
    90.8 1.82 x1 25 22 4.5 995 8 3500 437.5 50 5016a4b
    Protonic inversal axe 58
    +50/+20⁵
    105.3 1.82 x1 45 25 4.6 1245 8 4000 500 55 5009701
    Ripper²³
    (GRA)
    50 50 1 x1 5 65 1.5 5995 6 1200 200 50 300004349
    000857
    Shishkebab 40
    +2/5s
    94.3 2.31 x2 20 28 3.2 2495 3 2500 833.3 75 60000434e
    Gehenna 42
    +5/5s
    121.3 2.77 x2 21 25 4.4 1995 3 12000 4000 75 600080f
    Straight razor¹ 5 18.5 3.69 x2 10 18 0.6 370 1 35 35 0 1000f0f04
    Figaro¹ 8 33.2 4.15 x4 16 17 0.9 445 1 400 400 0 10014d2a7
    Switchblade¹ 7 14 2 x2 11 18 0.8 495 1 35 35 25 1000289c3
    Thermic lance³ 100 100 1 x1 10 65 3.1 9995 20 5500 275 100 70015c881
    Unique weapons are highlighted with a darker background
    ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
    ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
    ³ Ignores DR/DT.
    ⁴ Includes double normal weapon damage in V.A.T.S.
    ⁵ Does bonus damage to robots and power armored foes.

    BluntEdit

    Image Base ID
    9 iron 17 40.3 2.37 x1 17 22 1.5 295 3 55 18 25 2000fc335
    Nephi's golf driver 30 71.1 2.37 x1.2 30 21 2.9 245 1 500 500 25 2000f56f6
    Baseball bat
    (GRA)
    22 36.3 1.65 x1 22 25 1.8 1995 3 250 83.3 25 40000421c
    00084c
    Cattle prod 5 11.5 2.3 x2 5 28 0.36 2495 3 450 150 75 40013316d
    Dress cane 22 50.8 2.3 x1 35 27 1.63 245 3 40 13.3 50 20011a8a0
    Lead pipe¹ 22 55.8 2.54 x1 22 24 1.8 245 3 75 25 50 500004337
    The Humble Cudgel¹ 26 72 2.77 x1 26 21 2.5 370 3 350 116.7 50 500157bca
    Nail board 25 35.5 1.4 x0 25 27 1.85 295 4 250 62.5 25 7000a01dd
    Old Glory 45 85.3 1.89 x1.5 80 22 4.1 1245 8 2500 312.5 50 70076e0
    Pool cue 15 22.5 1.5 x0 15 27 1.1 245 1 15 15 0 200004346
    Police baton¹ 10 27.7 2.8 x1 10 23 0.87 1245 2 70 35 0 100004345
    Rebar club 42 50.4 1.2 x0.5 24 40 2.1 1245 9 500 56 50 9000cd50e
    Nuka Breaker 50 75.8 1.52 x2 50 35 2.86 995 8 7800 975 50 9000807
    Rolling pin 3 5.2 1.7 x0 8 24 0.25 495 1 10 10 0 2000b2943
    Shovel 12 20.8 1.7 x3 20 28 0.86 1495 3 55 18 0 30011e46f
    Sledgehammer 24 45.5 1.9 x1 24 38 1.26 745 12 130 11 50 700004351
    Super sledge 70 105 1.5 x1 35 38 3.68 495 20 5800 290 100 800004352
    Oh, Baby! 80 138.9 1.74 x1 40 35 4.57 495 20 6200 310 100 800156968
    Tire iron¹ 15 34.6 2.3 x1 15 27 1.11 995 3 40 13 0 300004328
    War club¹ 19 57 3 x1 19 21 1.81 995 3 75 25 25 200bcb5
    X-2 antenna 65
    +50/+20³
    70.4 1.1 x1 23 22 5.91 620 15 6000 400 75 700c297
    Unique weapons are highlighted with a darker background
    ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
    ² Includes double normal weapon damage in V.A.T.S.
    ³ Does bonus damage to robots and power armored foes.

    ThrownEdit

    Image Base ID
    Proton throwing axe 40
    +50/+20²
    32.2 0.8 x1 29 20 5.5 0 1 100 100 25 100bb5e
    Protonic inversal throwing axe 60
    +50/+20²
    52.7 .88 x1 29 22 5.5 0 1 200 200 25 100bb5f
    Throwing hatchet 20 17.6 0.88 x1 20 22 1.8 0 2 20 10 25 10014de1d
    Throwing knife¹ 15 48.2 3.2 x2 15 20 1.5 0 0.5 20 40 0 100161246
    Throwing knife spear 42 20.2 0.48 x1 42 28 3.0 0 0.65 25 38.5 25 100119e
    Throwing spear 50 30 0.6 x1 50 24 4.2 0 0.5 25 50 25 10014d2ac
    Tomahawk 30 19.8 0.66 x1 30 23 2.6 0 0.5 75 37.5 50 300bcb6
    ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
    ² Does bonus damage to robots and power armored foes.

    UnarmedEdit

    Image Base ID
    Ballistic fist 80 87.3 1.09 x1 80 28 5.7 395 6 7800 1300 100 90015ba03
    Two-Step Goodbye²
    70 76.4 1.09 x4 10
    +175
    28 5.0 395 6 20000 3333 100 9000809
    Bear trap fist 27 29.5 1.09 x1 27 28 1.9 395 6 800 150 50 500119d
    Bladed gauntlet 25 39.1 1.57 x2 40 26 1.9 295 10 200 20 25 5001519e0
    Cram Opener 28 47.5 1.7 x2 44 26 2.2 370 10 800 80 25 500151d0c
    Boxing gloves 1 1.3 1.26 x1 1 28 0.1 995 6 100 16.7 0 1000e5391
    Golden Gloves 1 1.3 1.26 x2 1 28 0.1 1245 6 100 16.7 0 1000e58bb
    Boxing tape 4 5.1 1.26 x1 4 28 0.3 2495 0.25 100 400 0 10012d852
    Brass knuckles¹ 18 36.9 2.05 x1 18 18 2.0 995 1 120 120 25 200004324
    Displacer glove 50 68.2 1.36 x1 50 28 3.6 495 6 3500 583.3 100 400155e66
    Pushy 60 88.4 1.47 x1 60 28 4.3 595 6 4200 700 100 200155e6d
    Dog tag fist³ 20 31.6 1.58 x1 20 35 1.1 495 3 50 16.7 0 100146c79
    Recompense of the Fallen 25 47.4 1.89 x1 25 35 1.4 745 3 250 83.3 0 10012adb8
    Fist of Rawr
    Fist of the North Rawr
    50 97.8 1.96 x2 75 24 4.17 445 10 6200 620 100 600ca89
    00ca88
    Industrial hand²⁵ 50 160 3.2 x1 40 65 1.5 7995 10 2500 250 75 7008cb9
    Mantis gauntlet 30 60.7 2.02 x3 30 22 2.7 245 10 750 75 75 4001524b3
    Embrace of the Mantis King! 42 65.7 1.57 x3 64 25 3.4 395 12 8500 708.3 75 4000808
    Power fist²
    (GRA)
    40 43.6 1.09 x1 40 28 2.9 395 6 800 133.3 50 500004347
    000856
    Saturnite fist² 35 63 1.8 x1 35 25 2.8 795 4 1600 400 45 400f806
    Saturnite fist super-heated² 55 90.8 1.65 x1 55
    +2/5s
    25 4.4 595 4 2400 600 55 500f83c
    Greased Lightning² 32 96 3 x1 32 28 2.3 995 6 15000 2500 50 5000810
    Salt-Upon-Wounds' power fist² 45
    +3/10s
    64.4 1.36 x1 45 25 4.8 495 6 2500 416.6 50 600a38d
    Scientist glove² 21 28.6 1.36 x1.5 5 28 1.5 245 2 500 250 25 2009ffd
    Corrosive glove² 21 22.9 1.09 x1 5
    +2/10s
    28 1.5 745 4 1500 375 55 200a130
    Sterilizer glove² 21 28.6 1.36 x1 5
    +2/5s
    28 1.5 995 3 1500 500 55 200a135
    Dr. Klein's glove² 34
    -5 EW/30s
    -2 ST/30s
    46.4 1.36 x1 5
    -1 ST/30s
    -1 DT/60s
    18 3.8 495 4 2500 625 45 300a13e
    Dr. Mobius' glove² 28
    -5 EW/30s
    -2 ST/30s
    38.2 1.36 x2 5
    Knockback
    Frenzy
    15 3.7 495 3 3500 1166 35 200a138
    Spiked knuckles¹ 25 59.2 2.37 x1 25 19 2.6 1495 1 500 500 50 300004354
    Love and Hate¹ 30 75.8 2.53 x1 30 19 3.2 1495 1 750 750 50 3001568e6
    Yao guai gauntlet²⁵ 20 32.6 1.63 x2.5 30 22 1.8 2995 10 150 15 50 400bcb7
    She's Embrace²⁵ 25 44 1.76 x3 37 20 2.5 4495 10 420 42 50 400bcb8
    Zap glove 35
    +50/+20⁴
    57.3 1.64 x1 35 28 2.5 495 6 5200 866.7 75 40015ba78
    Paladin Toaster 41
    +50/+20⁴
    67.1 1.64 x1 41 28 2.9 395 6 6800 1133.3 75 40015ba72
    Unique weapons are highlighted with a darker background
    ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
    ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
    ³ Includes double normal weapon damage in V.A.T.S.
    ⁴ Does bonus damage to robots and power armored foes.
    ⁵ Ignores DR/DT.
    Melee

    OtherEdit

    Image Base ID
    Big Mountain Transportalponder! - - - x1 - 24 - - - - 995 - - - 0 000e1b0
    Binoculars - - - - - - - - - - - 1.5 50 33.3 0 0000e6346
    Codac R9000 - - 2.5 x0 65 1000 - 0.3Camera film 24 - 0 150 0 00011a208
    Laser detonator - - 0.1 - - - - -Microfusion breeder 1 49995 - - - 0 0007670
    Quest items are highlighted with a darker background

    Unused weaponsEdit

    Cut contentEdit

    Image Base ID
    Deathclaw gauntlet 20 32.6 1.6 x 5 30 26 1.5 - - - 2995 10 150 15 100 60000432b
    Debug Mega Pistol 9999 31247 3.1 x1 9 17 588.2 0.79mm round 13 1120 1.5 100 66.7 0 2001465a6
    Double-barrel shotgun ? ? ? x? ? ? ? ? ? ? ? ? ? ? ? ?00??????
    Gas grenade 1 - 0.7 x1 0 24 0.04 - - - - 0.5 25 50 0 20012701f
    Oliver anti-materiel rifle 150 67.2 0.4 x1 80 25 6 0.50 MG 8 870 20 5600 280 100 6001724f2
    Plasma rifle always crit 45
    (9x5)
    180 1 x100 44 25 1.8 0.2MFC 12 4495 8 1800 225 0 0000f7eae
    Plasma rifle weak 3 12 4 x2 44 25 0.12 0.2MFC 12 4495 8 1800 225 0 0000cda5c
    Poisoned hatchet 30 19.8 0.7 x1 30 23 2.6 - - - 4995 0.5 75 150 50 300f91a
    Poisoned mantis gauntlet 30 60.6 2 x3 30 22 2.7 - - - 245 10 150 15 75 4010e5d
    Slave's Burden 16 25.3 1.6 x4 1 0 - - - - - 400 2350 5.875 1 700171b48
    Starlet's hand wraps 15 18.9 1.3 X1 30 28 1.1 - - - 24995 6 100 16.66 0 100e8a4
    Stun baton 12 27 2.3 x1 8 5 4.8 - - - 495 1 110 110 0 000166b95
    Stun grenade 1
    +15
    11.2 0.7 x1 0 24 0.67 - - - - 0.5 50 100 25 20014dddf
    The Disintegrator 1000 3818 3.8 x100 22 17 58.8 0MFC 255 4995 8 1000 125 0 0000f82aa
    The Faderator¹ 120 20160 168 x0.01 60 4 360 0.3MFC/Microfusion breeder 255 3995 7 3000 429 25 3000800
    ¹ Available in all add-ons except Courier's Stash.

    Non-player character weaponsEdit

    Image Base ID
    Arcade Gannon's Ripper 50 50 1 x1 5 45 2.2 - - - 5995 6 100 16.7 75 300176e5d
    Boone's scoped hunting rifle 52 41.1 0.8 x0.25 15 40 1.3 0.015MCA 5 1495 6 2600 433.3 50 6000ce549
    Follows-Chalk's .45 Auto pistol 29 79.8 2.8 x1 29 17 1.7 0.8MCA 7 745 1.5 100 66.6 25 300e8ef
    Follows-Chalk's war club 24 83 3.5 x1 24 21 2.3 - - - 995 3 75 25 25 200e8ee
    Joshua's Pistol Whippin' .45 20 46.2 2.3 x2 20 24 1.6 - - - 495 1 10 10 0 2010e1f
    Lily's assault carbine 18 216 12 x0.08 18 20 0.9 4.8MCA 24 3745 6 3950 658.3 75 300174093
    Lily's gauntlet 20 21.8 1.1 x1 20 28 1.4 - - - 2495 6 100 16.7 0 800105cf6
    Lily's Vertibird blade 24 43.2 1.8 x1 24 38 1.3 - - - 4995 12 130 10.83 0 900105cf5
    Mysterious Stranger's .44 Magnum 9000 16875 1.9 x100 9000 0 - 0.44 Magnum round 6 4995 3 0 0 0 000050f92
    Miss Fortune's Bad Luck Bringer 10 18.8 1.9 x1 10 0 - 0.44 Magnum round 6 4995 3 0 0 0 00013568b
    Mean super sledge 85 127.5 1.5 x1 40 38 4.5 - - - 3745 20 180 9 100 80013e540
    Poisoned bladed gauntlet 25 39 1.6 x2 40 26 1.9 - - - 295 10 200 20 25 5010e5e
    Poisoned cleaver 7 17.8 2.5 x1 7 22 0.6 - - - 1245 2 2 1 0 200f91c
    Poisoned fire axe 55 82.5 1.5 x1 27 22 5 - - - 995 8 2500 312.5 75 500f919
    Poisoned machete 11 33 3 x1.5 11 20 1.1 - - - 245 2 50 25 25 300f91b
    Poisoned throwing spear 35 21 0.6 x1 7 24 2.9 - - - 4995 0.5 25 50 25 100f91e
    Waking Cloud's yao guai gauntlet 20 40 2 x2.5 30 22 1.8 - - - 2995 10 150 15 50 400e8f0

    BugsEdit

    • PCPlaystation 3Xbox 360 Scoped guns will occasionally display a blank 'computer terminal' screen instead of the scope. This bug completely blocks the weapon's view when using the 'scope'. Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually 'goes away' on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.[verified]
      • Xbox 360 Can be fixed by making a new save and restarting the console.
    • PCXbox 360 Occasionally weapons dropped by the player will have the red 'Press A to steal x' marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an NPC. This can be fixed by opening the console, clicking the weapon, and typing the 'setownership' command.[verified]
    • PCXbox 360 With heavy energy weapons that use a backpack as an ammunition supply as well as the katana with a sheath, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other. This can be corrected by equipping the weapon that caused this, then unequipping it.[verified]
    • PCXbox 360 Sometimes when using melee weapons, you get blood splatter on the weapon and the blood refuses to come off of the weapon. You can fix this by leaving the game and coming back.[verified]
    • PCXbox 360 Rarely the weapon models can become small.[verified]
    • PC Sometimes, when you fire until you have no ammo left, the gun will still shake like it is shooting. It won't make a sound or inflict any damage.[verified]

    See alsoEdit

    Weapons in Fallout: New Vegas
    FistsBallistic fist (Two-Step Goodbye*) ·Industrial hand* ·Power fist* (Greased Lightning*, GRA*, Salt-Upon-Wounds' power fist*) ·Saturnite fist*, Saturnite fist super-heated*
    GauntletsBear trap fist ·Bladed gauntlet (Cram Opener) · (Fist of Rawr (Fist of the North Rawr)) ·Mantis gauntlet (Embrace of the Mantis King!) ·Yao guai gauntlet* (She's Embrace*)
    GlovesBoxing gloves (Golden Gloves) ·Displacer glove (Pushy) ·Scientist Glove* (Corrosive glove*, Dr. Klein's glove*, Dr. Mobius' glove*, sterilizer glove*) ·Zap glove (Paladin Toaster)
    KnucklesBoxing tape ·Brass knuckles* ·Dog tag fist (Recompense of the Fallen) ·Spiked knuckles* (Love and Hate*)
    BladedBowie knife* (Blood-Nap*) ·Bumper Sword (Blade of the East, Blade of the West) ·Chainsaw (GRA) ·Cleaver* (Chopper*) ·Combat knife* (Chance's knife*) ·Cosmic knife* (Cosmic knife clean*, cosmic knife super-heated*) ·Fire axe (Knock-Knock) ·Hatchet* ·Katana ·Knife* ·Knife spear (Knife spear clean) ·Machete (Broad machete, Liberator) ·Machete gladius ·Proton axe (Protonic inversal axe) ·Ripper* (GRA*) ·Shishkebab (Gehenna) ·Straight razor* (Figaro*) ·Switchblade* ·Thermic lance
    Blunt9 iron (Nephi's golf driver) ·Baseball bat (GRA) ·Cattle prod ·Dress cane ·Lead pipe* (The Humble Cudgel)* ·Nail board ·Old Glory ·Police baton* ·Pool cue ·Rebar club (Nuka Breaker) ·Rolling pin ·Shovel ·Sledgehammer ·Super sledge (Oh, Baby!) ·Tire iron* ·War club* ·X-2 antenna
    ThrownProton throwing axe (Protonic inversal throwing axe) ·Tomahawk ·Throwing hatchet ·Throwing knife* ·Throwing knife spear ·Throwing spear
    OtherBinoculars
    Pistols.357 Magnum revolver* (Lucky*) ·.44 Magnum revolver* (Mysterious Magnum*) ·.45 Auto pistol* (A Light Shining in Darkness*) ·5.56mm pistol* (That Gun) ·9mm pistol* (Maria*) ·10mm pistol* (Weathered 10mm pistol) ·12.7mm pistol (Li'l Devil*) ·Hunting revolver (GRA, Ranger Sequoia) ·Police pistol* ·Silenced .22 pistol*
    ShotgunsCaravan shotgun (Sturdy caravan shotgun) ·Hunting shotgun (Dinner Bell) ·Lever-action shotgun ·Riot shotgun ·Sawed-off shotgun* (Big Boomer) ·Single shotgun
    SMGs.45 Auto submachine gun ·9mm submachine gun (Vance's 9mm submachine gun) ·10mm submachine gun (Sleepytyme*) ·12.7mm submachine gun (GRA) ·H&H Tools nail gun ·Silenced .22 SMG
    RiflesAnti-materiel rifle (GRA) ·Assault carbine (GRA) ·Automatic rifle ·Battle rifle (This Machine) ·BB gun (Abilene Kid LE BB gun) ·Brush gun (Medicine Stick) ·Cowboy repeater (La Longue Carabine) ·Hunting rifle (Paciencia) ·Light machine gun (Bozar) ·Marksman carbine (All-American) ·Service rifle (Survivalist's rifle) ·Sniper rifle (Christine's CoS silencer rifle, Gobi Campaign scout rifle) ·‎Trail carbine ·Varmint rifle (Ratslayer)
    Heavy WeaponsK9000 cyberdog gun (FIDO) ·Minigun (CZ57 Avenger) ·Shoulder mounted machine gun
    OtherCodac R9000
    PistolsAlien blaster ·Compliance Regulator* ·Flare gun* ·Laser pistol* (GRA*, Pew Pew*, missing laser pistol) ·Plasma Defender (GRA) ·Plasma pistol* (GRA*) ·Pulse Gun ·Recharger pistol (MF Hyperbreeder Alpha*) ·Sonic emitter - Gabriel's bark*Sonic emitter - opera singer*Sonic emitter - revelation*Sonic emitter - robo-scorpion*Sonic emitter - tarantula*
    RiflesGauss rifle (YCS/186) ·Holorifle ·LAER (Elijah's advanced LAER) ·Laser RCW ·Laser rifle (AER14 prototype, Van Graff laser rifle) ·Multiplas rifle ·Plasma rifle (Q-35 matter modulator, Van Graff plasma rifle) ·Recharger rifle ·Tri-beam laser rifle (GRA)
    Heavy WeaponsArc welder ·Euclid's C-Finder ·Flamer (Cleansing Flame) ·Gatling laser (Sprtel-Wood 9700) ·Heavy incinerator ·Incinerator ·Plasma caster (The Smitty Special) ·Tesla cannon (Elijah's jury-rigged Tesla cannon, Tesla-Beaton prototype)
    OtherBig Mountain Transportalponder! ·Laser detonator
    ThrownDynamite* ·Fire bomb* ·Flash bang* ·Frag grenade* (Holy Frag Grenade) ·Incendiary grenade ·Long-fuse dynamite* ·MFC grenade* ·Nuka-grenade* ·Plasma grenade* ·Pulse grenade* ·Tin grenade*
    PlacedBottlecap mine ·C-4 plastic explosive* and detonator* (Loyal's detonator)* ·Demolition charge ·Fat mine* ·Frag mine ·Gas bomb ·MFC cluster* ·Plasma mine ·Powder charge ·Pulse mine ·Satchel charge ·Time bomb (Time bomb, high yield*)
    Projectile25mm grenade APW ·Fat Man (GRA, Esther) ·Grenade launcher ·Grenade machinegun (Mercy) ·Grenade rifle (Great Bear grenade rifle, mercenary's grenade rifle, Red Victory grenade rifle, Thump-Thump) ·Missile launcher (Annabelle) ·Red Glare
    In-gameDeathclaw gauntlet ·Gas grenade* ·Meat mine ·Stun grenade ·Oliver anti-materiel rifle ·X-13 field disruptor pistol
    DevelopmentalDebug megapistol ·Plasma rifle always crit ·Plasma rifle weak ·The Disintegrator ·The Faderator ·Scorpion rifle ·Spider rifle ·Slave's Burden
    Not in-gameGP machine gun ·Heavy rail cannon ·Heavy riveter ·Light rail cannon
    CompanionArcade Gannon's Ripper ·Boone's scoped hunting rifle ·Follows-Chalk's .45 Auto pistol* ·Follows-Chalk's war club ·Joshua's Pistol Whippin' .45* ·Lily's assault carbine ·Lily's gauntlet ·Lily's Vertibird blade ·Mysterious Stranger's .44 Magnum ·Miss Fortune's Bad Luck Bringer ·Waking Cloud's yao guai gauntlet*
    NPCPoisoned bladed gauntlet ·Poisoned cleaver ·Poisoned fire axe ·Poisoned hatchet ·Poisoned machete ·Poisoned mantis gauntlet ·Poisoned throwing spear
    Parentheses () denote unique weapon variants, italics denote weapons available through add-ons, * denotes holdout weapons.

    Fallout New Vegas

    Fallout New Vegas is a great game, but it has its flaws. Flaws including invisible walls, difficult to see text, and odd design decisions. Luckily, these flaws and many more can be fixed by using mods. In fact, mods are able to take New Vegas to incredible new levels of fun. But there is one problem with New Vegas mods, namely that there are roughly 10 nude anime mods for every good gameplay or graphics enhancer. With so many trash mods out there, what's a Fallout fanatic to do?

    Well, that is why the top 10 best Fallout New Vegas Mods list is here. We will go through some of the most downloaded and recommended mods for New Vegas, and choose the absolute best for your enjoyment. So sit back, pop a RadAway, download these mods and finally, profit!

    10. Fallout New Vegas Mod Manager

    We will just get this out of the way…nobody likes installing a mod, finding out that it crashes your system, try to uninstall the mod and, in doing so, completely corrupt your New Vegas data folder. That is why the Fallout New Vegas Mod Manager makes its way to the top 10 best New Vegas mods list. Some notable features of the Mod Manager include:

    • Fail-Safe Mod Installs
    • Don't worry if a mod install fails; FOMM cleans up after itself, preventing half-installed mods.

    • Mod Info Retrieval
    • When adding new mods, FOMM can retrieve missing information about the mod (such as author and the screenshot) from the web. You are prompted to enable this option, and it can be changed in the settings window.

    • Mod Versioning
    • FOMM is able to upgrade mods without have to re-activate them, and without changing which mods overwrite which.

    • Mod Reactivation
      You can change the installation options of mods without have to reinstall them.

    Gone are the days of frustrating mod installations, just fire up FOMM, create your mod plug in, install and play!

    9. Centered Third-Person Camera

    While playing Fallout New Vegas in first-person mode is fun, there is no better way to improve your overall awareness of your desert wasteland environment than by playing in third-person mode. Well, unless you aren't using Centered Third-Person Camera. This little mod is self-explanatory, and fixes one of the most jarring design decisions by Bethesda and Obsidian. Having the third-person camera off center makes playing New Vegas horrible, so kudos to Centered Third-Person Camera for fixing this flaw.

    New

    Click on Next Page to find out who makes the top 5 best New Vegas Mods list!

    8. Intrusive Invisible Wall Remover

    One of the beautiful elements of the Fallout game world is that there, in theory, should be very few physical boundaries that players cannot overcome with creative thinking. Well, theory is not an accurate reflection of reality in this case, unless you install the Fallout New Vegas Intrusive Invisible Wall Remover. Nothing ruins immersion in the Mojave Wastland more than slamming face first into a piece of perfect glass the size of the Great Wall of China as you are on your way to New Vegas. The Intrusive Invisible Wall Remover demolishes those stupid glass walls, allowing unprecedented freedom for the courier to explore the wasteland as much as he wants. A must have mod for true RPG lovers.

    7. More Perks

    One of the best gameplay ideas in Fallout New Vegas, perks, have been reverted back to becoming available every other level. While this makes choosing perks more difficult and important, it can also leave players disappointed with the lack of exciting options. That is why More Perks for New Vegas is one of the best New Vegas mods out today.

    More Perks adds inventive new perk ideas to the Fallout fold, such as perks that increase the chances of random negative events happening, such as bounty hunters appearing. More Perks also adds in specialist perks for those of us who prefer science or repair and speech playstyles over run and gunners. Either way, More Perks adds an interesting element into the Fallout New Vegas fold, and shouldn't be skipped.

    6. Civil Defense Radio

    The elephant in the room of Fallout New Vegas is that wandering the desert wasteland can get very lonely, and very boring if there are no enemies in sight. Luckily, Civil Defense Radio makes wandering into the desert more attractive, as you will no longer want to kill yourself when Jingle-Jangle-Jango comes up for the eight millionth time. CDR adds in an entirely new radio station, over 2 hours of music and custom scripted PSAs and other announcements that fit in perfectly with the New Vegas mood. CDR is a must have for New Vegas fans playing on a first, second, or twentieth playthrough.

    5. Lethal Headshots

    Its basic FPS, not to mention real life, science…if you shoot someone in the head, they die. While Fallout New Vegas is technically an

    RPG, it does not make sense than Johnny Nobody in New Vegas has a head made of Kevlar. That is why Lethal Headshots is one of the best mods for New Vegas; it actually makes combat more deadly without screwing up the balance of New Vegas. In fact, it is just as hard to hit people in the head, as Lethal Headshots makes the chances of a bullet screwing up a bandit's grey matter much lower in VATS. Also, enemies that have protective headgear on will take more damage now, helping to make Lethal Headshots one of the best gun mods in Fallout New Vegas.

    Continue reading to find out what mod is the best Fallout New Vegas mod ever.

    4. Food and Drink Health Remover

    'Oh god, my leg…I think its broken….oh wait, I have a Snickers bar!….Ah back to normal, thanks Mars Inc.!' The previous statement does not really make sense, aside from featuring my favorite candy bar. Food and drink doesn't heal you in real life, so why should in the Fallout New Vegas universe. For Hardcore mode players in New Vegas, there is nothing less hardcore than opening up your inventory and downing a couple of cans of Pork and Beans, and magically being at full health again. Thankfully, the Food and Drink Health Remover for Fallout New Vegas is the best mod for making Hardcore mode actually hardcore hard.

    The Food and Drink Health Remover mod is relatively self-explanatory, but the effect it has on gameplay is immense. If you play New Vegas on Hardcore mode, you owe it to yourself to try this mod.

    3. Companion Sandbox Mode

    One of the more interesting gameplay mechanics in Fallout New Vegas is the interaction with companions like Boone. However, outside of a paltry few side conversations and a whole heaping of killing, companions basically act like your slave. Companion Sandbox mode fixes this problem, giving Boone, Ed-E and others a life of their own. At the very least, they relax when you are shopping, smke cigarettes, sit down and talk, and at most they take on their own ambitions, leaving your group for short periods of time. In terms of adding a feeling of life to New Vegas, Companion Sandbox Mode is one of the best mods for Fallout New Vegas.

    Fallout New Vegas Melee Mods

    2. Fellout New Vegas

    One of the most popular mods for Fallout 3, Fellout returns to New Vegas. Fellout is an interesting little mod, in that it fixes somethings that most people do not notice on a regular basis. Fellout fixes the odd orange tint that exists throughout New Vegas. In fact, Fellout also adds better textures to much of the game world, adds in completely new desert sky textures and makes nights really, really dark. Windows cracked norton premium torrent 2017. Fellout really makes New Vegas come alive, which is why it is the second best mod for Fallout New Vegas available right now.

    New Vegas Melee Weapon Mod

    1. FOOK

    And the best mod for Fallout New Vegas is….FOOK! What's FOOK you ask? Well it is the premier Fallout Overhaul mod, and changes

    almost everything in the game. The most notable addition that FOOK makes is the massive item and weapon overhaul. It is a shock to the system to play New Vegas for over an hour and not see a single familiar item drop outside of the tutorial. Aside from weapons in New Vegas, FOOK also adds in some new Perks, NPCs, quests, and area to explore, not to mention a large number of truly essential bug fixes. All in all, FOOK is a fantastic mod for Fallout New Vegas, and its scope and ambition put it squarely on top of this list as the best Fallout New Vegas mod available today.

    This post is part of the series: Fallout New Vegas Mods

    This article series outlines the best mods for Fallout New Vegas.