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Total Warhammer Empire Units

Empire
  1. Total Warhammer 2 Empire Units
Command
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Melee Infantry / Command / (wh_main_emp_cha_balthasar_gelt_0)
Balthasar Gelt
The way of fire is nothing compared to the fluid power of metal!
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1
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_1)
Balthasar Gelt (Quicksilver)
The way of fire is nothing compared to the fluid power of metal!
1750140035034300703850405665
Melee Infantry / Command / (wh_main_emp_cha_captain_0)
Empire Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
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1
Cavalry / Command / (wh_main_emp_cha_captain_1)
Empire Captain (Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
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Cavalry / Command / (wh_main_emp_cha_captain_2)
Empire Captain (Barded Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
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1
Cavalry / Command / (wh_main_emp_cha_captain_3)
Empire Captain (Imperial Pegasus)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
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Melee Infantry / Command / (wh_main_emp_cha_general_0)
General of the Empire
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
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1
Cavalry / Command / (wh_main_emp_cha_general_1)
General of the Empire (Barded Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
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Cavalry / Command / (wh_main_emp_cha_general_2)
General of the Empire (Imperial Pegasus)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
112001350337554508545120455670
1
War Beast / Command / (wh_main_emp_cha_general_3)
General of the Empire (Imperial Griffon)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
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Cavalry / Command / (wh_main_emp_cha_general_4)
General of the Empire (Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
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1
Melee Infantry / Command / (wh_main_emp_cha_karl_franz_0)
Karl Franz
'For the Empire! For Sigmar! For GLORY!'
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War Beast / Command / (wh_main_emp_cha_karl_franz_1)
Karl Franz (Deathclaw)
'For the Empire! For Sigmar! For GLORY!'
11925170042545450903095519680
1
Cavalry / Command / (wh_main_emp_cha_karl_franz_2)
Karl Franz (Imperial Pegasus)
'For the Empire! For Sigmar! For GLORY!'
11650150037565450853095475680
Cavalry / Command / (wh_main_emp_cha_karl_franz_3)
Karl Franz (Warhorse)
'For the Empire! For Sigmar! For GLORY!'
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1
Cavalry / Command / (wh_main_emp_cha_karl_franz_4)
Karl Franz (Barded Warhorse)
'For the Empire! For Sigmar! For GLORY!'
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Melee Infantry / Command / (wh_main_emp_cha_warrior_priest_0)
Warrior Priest
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
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1
Cavalry / Command / (wh_main_emp_cha_warrior_priest_1)
Warrior Priest (Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
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Cavalry / Command / (wh_main_emp_cha_warrior_priest_2)
Warrior Priest (Barded Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
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1
Missile Infantry / Command / (wh_main_emp_cha_witch_hunter)
Witch Hunter
With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.
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Missile Infantry / Command / (wh_main_emp_cha_wizard_fire_0)
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
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1
Cavalry / Command / (wh_main_emp_cha_wizard_fire_1)
Bright Wizard (Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
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Cavalry / Command / (wh_main_emp_cha_wizard_fire_2)
Bright Wizard (Imperial Pegasus)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
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1
Cavalry / Command / (wh_main_emp_cha_wizard_fire_3)
Bright Wizard (Barded Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
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Missile Infantry / Command / (wh_main_emp_cha_wizard_heavens_0)
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
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1
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_1)
Celestial Wizard (Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
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Cavalry / Command / (wh_main_emp_cha_wizard_heavens_2)
Celestial Wizard (Imperial Pegasus)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
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1
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_4)
Celestial Wizard (Barded Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
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Missile Infantry / Command / (wh_main_emp_cha_wizard_light_0)
Light Wizard
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
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1
Cavalry / Command / (wh_main_emp_cha_wizard_light_1)
Light Wizard (Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
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Cavalry / Command / (wh_main_emp_cha_wizard_light_2)
Light Wizard (Imperial Pegasus)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
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1
Cavalry / Command / (wh_main_emp_cha_wizard_light_4)
Light Wizard (Barded Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
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Melee Infantry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0)
Flagellants
Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.
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120
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen)
Swordsmen
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
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Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_sigmars_sons_0)
Sigmar's Sons (Swordsmen)
The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe.
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120
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords)
Greatswords
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
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Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_tattersouls_0)
The Tattersouls (Flagellants)
They thrive in melee, with the unbreakable spirit that comes from accepting death.
16077577515635363615060100
Missile Infantry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
90
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners)
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
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Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0)
Free Company Militia
These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.
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90
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
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Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_silver_bullets_0)
The Silver Bullets (Handgunners)
With a thunderous roll, a volley of devastating, armour-piercing fire is loosed.
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120
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_stirlands_revenge_0)
Stirland's Revenge (Free Company Militia)
Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust.
12082582513216909.51838281635255265
Spear Infantry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_0)
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
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120
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_1)
Spearmen (Shields)
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
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Melee Infantry / Spear Infantry / (wh_main_emp_inf_halberdiers)
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
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Melee Cavalry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
60
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0)
Knights of the Blazing Sun
Well-armoured and resplendent, the Knights deliver a fierce and destructive charge.
60130013003254042762213010470
Missile Cavalry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0)
Outriders
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
607007001751713011.1201624812307450
40
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_1)
Outriders (Grenade Launcher)
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
408008002006906.7181624812307450
Cavalry / Missile Cavalry / (wh_main_emp_cav_pistoliers_1)
Pistoliers
The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility.
6060060015013607.4241224810305750
Shock Cavalry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
24
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_0)
Demigryph Knights
More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines.
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Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_1)
Demigryph Knights (Halberds)
More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines.
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60
Cavalry / Shock Cavalry / (wh_main_emp_cav_empire_knights)
Empire Knights
The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses.
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Cavalry / Shock Cavalry / (wh_main_emp_cav_reiksguard)
Reiksguard
Equipped with the best armour and weapons, Reiksguard deliver a powerful charge, then remain amongst the throng to continue fighting.
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24
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_royal_altdorf_gryphites_0)
The Royal Altdorf Gryphites (Demigryph Knights)
Majesty and power personified, their devastating charge exemplifying their regal brilliance.
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Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_zintlers_reiksguard_0)
Zintler's Reiksguard (Reiksguard)
Above their peers, Zintler's men charge down enemy lines with a destructive fury that makes the earth shake.
60130013003254340623815010481
Chariot
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
2
War Machine / Chariot / (wh_main_emp_veh_luminark_of_hysh_0)
Luminark of Hysh
A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh.
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War Machine / Chariot / (wh_main_emp_veh_steam_tank)
Steam Tank
From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power.
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2
War Machine / Chariot / (wh_dlc04_emp_veh_templehof_luminark_0)
Templehof Luminark (Luminark of Hysh)
The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.
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Field Artillery
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Siege Engine / Field Artillery / (wh_main_emp_art_great_cannon)
Great Cannon
The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb.
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44
Siege Engine / Field Artillery / (wh_main_emp_art_helblaster_volley_gun)
Helblaster Volley Gun
Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire.
4413001300325312305.6102456204650
Siege Engine / Field Artillery / (wh_main_emp_art_helstorm_rocket_battery)
Helstorm Rocket Battery
An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal.
44135013503371004803.9102456204650
44
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortar
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
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Siege Engine / Field Artillery / (wh_dlc04_emp_art_hammer_of_the_witches_0)
Hammer of the Witches (Great Cannon)
The Hammer of the Witches, fired with righteous purpose, smites evil with thunderous, armour-shattering blasts.
44120012002404804503.91724512204660
44
Siege Engine / Field Artillery / (wh_dlc04_emp_art_sunmaker_0)
The Sunmaker (Helstorm Rocket Battery)
Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.
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Melee Ship
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Heavy Ship / Melee Ship / (wh_main_emp_shp_greatship_general)
Greatship - General of the Empire
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The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.

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140
Heavy Ship / Melee Ship / (wh_main_emp_shp_greatship)
Greatship - Greatswords
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Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.

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Light Ship / Melee Ship / (wh_main_emp_shp_wargalley)
Wargalley - Spearmen
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Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.

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60
Medium Ship / Melee Ship / (wh_main_emp_shp_wolfship)
Wolfship - Swordsmen
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The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.

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Total Warhammer 2 Empire Units

Read our Empire army composition guide for Total War: Warhammer and learn how to build an effective army to help you win the Grand Campaign against all odds. May 17, 2016 - I just downloaded Call of Warhammer a month ago, and I made a sort of a mod for my own use that adds a few more units into the Empire.