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All Playable Races 5e

For other uses of 5e Races, see 5e Races (disambiguation). Back to Main Page → 5e Add your own Race or Subrace to Dungeons & Dragons Wiki by clicking the link and following the instructions.

For other uses, see Race.

There are ten different playable races in The Elder Scrolls V: Skyrim. Each one possesses its own unique racial abilities and powers. Each race starts with +10 in one skill and +5 in five other skills. However, this doesn't mean that a race is restricted to a certain play-style, as it is possible to develop any skill over time. Unlike other The Elder Scrolls games, Skyrim does not feature classes, so in character creation, the race is the only major gameplay choice that the player must make.

Playable races

Tamriel is the home of all the ten main races, each occupying a different portion of the continent. The playable races are:

  • Altmer (High Elf) – Summerset Isles
  • Argonian – Black Marsh
  • Bosmer (Wood Elf) – Valenwood
  • Breton – High Rock
  • Dunmer (Dark Elf) – Morrowind
  • Imperial – Cyrodiil
  • Khajiit – Elsweyr
  • Nord – Skyrim
  • Orsimer (Orc) – High Rock and Orsinium
  • Redguard – Hammerfell

Starting skills by race

The following table shows the starting skill statistics for each race. The higher the number (over the base level of 15) the better. Values of 20 indicate this is a favored skill of the race. Values of 25 indicate this is a primary skill of the race. Skills can be improved to a primary group.

Every race has their own unique skill which they excel at and will start at level 25 with that particular skill. For example, Bretons start at level 25 Conjuration as they are naturally skilled at it.

Race/SkillsAltmer (High Elf)ArgonianBosmer (Wood Elf)BretonDunmer (Dark Elf)ImperialKhajiitNordOrsimer (Orc)Redguard
Smithing15151515151515202020
Heavy Armor15151515152015152515
Block15151515152015202020
Two-Handed15151515151515252015
One-Handed15151515152020202025
Archery15152515151520151520
Light Armor15202015201515201515
Sneak15202015201525151515
Lockpicking15252015151520151515
Pickpocket15202015151520151515
Speech15151520151515201515
Alchemy15152020201520151515
Illusion25151520201515151515
Conjuration20151525151515151515
Destruction20151515252015151520
Restoration20201520152515151515
Alteration20201520201515151520
Enchanting20151515152015152015

Starting spells by race

The following table holds all of the basic spells for each race.

Race/SpellAltmer
(High Elf)
ArgonianBosmer
(Wood Elf)
BretonDunmer
(Dark Elf)
ImperialKhajiitNordOrsimer
(Orc)
Redguard
HealingXXXXXXXXXX
FlamesXXXXXXXXXX
SparksX
FuryX
Conjure FamiliarX

Unique race powers

These powers can be used by the Dragonborn only once per day, unless otherwise specified.

RaceNameDescription
Altmer
(High Elf)
HighbornRegenerate 25% of the character's maximum magicka per second for 60 seconds.
ArgonianHistskinRegenerate health 10 times faster for 60 seconds.
Bosmer
(Wood Elf)
Command AnimalMake all surrounding animals your allies for 60 seconds.
BretonDragonskinAbsorb 50% of magicka from all incoming spells for 60 seconds.
Dunmer
(Dark Elf)
Ancestor's WrathSurrounds the character in fire for 60 seconds.
ImperialVoice of the EmperorNearby people are Calmed for 30 seconds.
KhajiitNight EyeImproved Night Vision for 60 seconds (can be toggled multiple times per day).
NordBattle CryNearby enemies are Frightened for 30 seconds.
Orsimer
(Orc)
Berserker RageTake half damage and do double physical damage for 60 seconds.
RedguardAdrenaline RushRegenerate stamina 10 times faster for 60 seconds.

Unique racial effects

  • Altmer: +50 Magicka
  • Argonian: 50% Disease Resistance, Waterbreathing
  • Bosmer: 50% Disease Resistance, 50% Poison Resistance
  • Breton: 25% Magic Resistance
  • Dunmer: 50% Fire Resistance
  • Imperial: Find more gold than usual
  • Khajiit: +15 Base Unarmed Damage
  • Nord: 50% Frost Resistance
  • Orsimer: None
  • Redguard: 50% Poison Resistance

Stats affected by character size

Without console command modification, the damage output, damage resistance, jump height, run speed, weapon reach, etc., for all races remains at a scale of 1.00, with the race specific scales being purely cosmetic only. Race specific scales can be found in the brackets when the getscale command is used on the player or a non-playable character. This means that all stats for all races are identical, without console command modification of the saved game profile.

Melee damage

Using the console command player.setscale to change the height of the character will increase the size of a character in addition to increasing their movement speed, jump height, and damage output. Because changing the player scale in the console increases and decreases melee damage accordingly, there is a misconception that taller races do more base melee damage.[1] Without console modification, however, the default scale of all races in the console is 1.00, regardless of physical height.[2] Therefore, all races do the same melee damage at the time of character creation. For further explanation, see the screenshot displaying the actual player scale (1.00) used in calculations and the base scale. The base scale is a purely, completely cosmetic scale in which the character's height is adjusted accordingly. Orcs and High Elves have the highest cosmetic heights in the game, in term of playable races; Orcs have a cosmetic scale of 1.045, while High Elves stand at 1.08. Dremora are even taller at 1.10, however they are not playable. This means that an Orc has a cosmetic scale of 1.045, a High Elf has a cosmetic scale of 1.08, and a Dremora has a cosmetic scale of 1.10, but all use a scale of 1.00 for every single calculation including Damage Output, Damage Resistance, Run Speed, and Jump Height.

Changes from previous games

Character creation has been dramatically changed in The Elder Scrolls V: Skyrim. Previous games had the player choose from a list of classes that would determine the starting skills for the player's character and in some cases, how the player's character would level. The player also had the option of creating a custom class, selecting each skill individually. This system had a very large impact on player effectiveness in the beginning of the game, though Oblivion's system was able to lessen that impact. A player could spend hours working out the most effective way to build a character.

In Skyrim, however, that system has been removed, meaning that though the player will still select a race, the player no longer has to select a class. Skill set specialization is still possible in Skyrim, but instead of permanently selecting this during character creation, this is now done using the skill perks earned by leveling up (both skills and player level, as perks are earned by overall level while skill level is required to select any but the most basic perks). The birthsign system has been replaced completely with Standing Stones, which can be changed at any time by visiting and activating a new stone.

The Luck attribute has also been removed and is therefore impossible to increase. Skills have been further reduced from a total of 21 to 18. There are no acrobatics/athletics or speed attributes so it is not possible to increase your jump height or your character's running speed through stats.

If a player maxes out all skills the character will reach level 81, meaning there are 80 (no perk can be chosen at level 1) possible perk points to choose from, out of over 250 possible places to spend them. Previously this was the effective level cap for the player character, however this changed with Patch 1.9 and the introduction of Legendary Skills. Legendary skills allow the player to refund all the perk points from a single maxed out skill and set its level back to 15 (the game's starting point). Skills can be made legendary multiple times, allowing the player to level their character indefinitely.

A typical player will not max out all skills to 100, and will instead reach only around level 50 or so. Contoh soal linked list struktur data. A character designed around 30 perk points is a reasonable build that can be reached in-game fairly quickly and is a great starting point for those who want to design the character before playing.

Snow ElvesDG

Main article: Snow Elves

The Snow Elves are a race of Mer that cannot be chosen during character creation. During the events of The Elder Scrolls V: Dawnguard, two living Snow Elves are encountered, Knight-Paladin Gelebor and his brother Arch-Curate Vyrthur. They are, physically, very similar to High Elves, except for their white skin and hair.[3]

Elders

Main article: Elder

In Skyrim, one of the races is called Elder. It cannot be chosen during character creation. It is solely composed of humancharacters that appear much older than most people. Arngeir, Esbern and Septimus Signus are some of the people who are part of the Elder race.[4]

All Playable Races 5e

See also

References

  1. Bethsoft forums Hidden stat differences based on race selection.
  2. Bethsoft forums Armor Cap / Ridiculous Damage (Enchanting, Alchemy, Smithing, only 21 perks!) Thread 5
  3. Events in The Elder Scrolls V: Dawnguard
  4. Information from the Creation Kit

Discussions about Races (Skyrim)

  • What Race Are You Most Like IRL? Part 2!

    • Race wise I am probably closest to Akaviri people. Personality wise probably a Daedra. So I might be Akaviri-Daedra.
    • Khajit defenitally. I like to be all warm and comfy. And I also like to sneak around sometimes if im doin some hide n' seek. And ma..
  • Least Favorite Race

    • Thu'umBurper wrote:Mines Kajhii't or Argionions, just so damn ugly.. Btw I've got a favorite race disscussion.. I can only ag..
    • how about as a least favorite race in lore being the Dwemer , you know the ones responsible for the blind falmer that hate everything ..

Dnd All Playable Races 5e

Posted byDM1 year ago
Archived

Since I started playing in February of 2015 I have been looking for a clear and accurate list of races and classes available in 5e. With homebrew, unearthed arcana, and Adventure League rules it has been surprisingly difficult for me, and I'm sure others, to find this information online; So I created this list. It has every official class archetype and subrace Wizards of The Coast has made for 5e so far.

I've also added small tags so new players can find the book they need to read more about the race or class archetype. I even tried to include notation on whether or not a race or class was restricted or banned in Adventure League. If anyone notices an error please point it out in the comments below. Cheers!

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