Thieves Guild Extra Items
The Thieves' Guild is a thieving guild that is hidden at the back of several houses in east Baldur's Gate. At the entrance there is a Guard who demands the password. The password is FAFHRD. If you give him the wrong answer he will attack, giving him the right answer will allow you go in and out of the guild as many as times as you want without interruption. The Thieves Guild Vault will begin to fill and improve the layout after you unlock it and deal with Mercer.Nocturnal will show her approval with various unique rewards added to the guild vault even after completely upgrading the guild, as you continue to do radiant quests and steal throughout Skyrim. Active oldest votes. Up vote 4 down vote accepted. The items Delvin will buy off you are: Queen Bee Statue in the Goldenglow Estate. Honningbrew Decanter in the Honningbrew Meadery. East Empire Shipping Map in the East Empire Company Warehouse. Model Ship in.
Thieves Guild Extra Items Free
Upgraded from v1.01 to v1.02 after completing main questline, and doing 20 radiant jobs.
*I haven't found any missing textures thus far in v1.02! Nice fix senterpat! Great to see all the Guildmates looking their best in their new gear!
*Can't comment on the hole in the the training room floor, as that got fixed after the 20 jobs in v1.01, but it's still fixed in v1.02 :D
*Pickpocket training dummies: As senterpat pointed out, the Guild will aggro on the dummy if it catches you... Personally I find this hilarious and fun to watch! Just run back and zone into the Flaggon, then zone back to the Cistern. The dummies have always reset for me when I've done this (including cancelling aggro, and repositioning the dummies), and I keep my pickpocket xp! It's a bug right now, but what the heck... make a save and have some fun?
Still have not received the Guildmaster's armor, nor been officially given the room. Is this something missed by not starting with this mod on a fresh new game, or should I expect that to happen in the future (like after completing the 'big jobs')?
REQUEST: Increase xp given by archery and melee training dummies to normal. 100 or so arrows per level is painfully slow, same for melee. Why is this important? Because the xp for pickpocketing and lockpicking seems to be 'normal', thus it's VERY easy to become skill-unbalanced. Your enemies level as you do, making them tougher. If you have high thief skills, with low offense/defense... Skyrim is going to eat your lunch in other than thief quests. Being able to keep your offense/defense skills in balance with your thief skills will definitely be an advantage for most, and that's the reason for training dummies, for those who choose to use them.