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Medieval Ii Total War Cheats

This page contains Medieval 2: Total War cheats, hints, walkthroughs and more for PC. This game has been made by Creative Assembly and published by Sega at Nov 13, 2006. Medieval 2: Total War was made in 'Historic Real-Time Strategy' genre and have 'teen' as SRB rating. Mar 08, 2017  This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Medieval II: Total War for PC.If you've discovered a cheat you'd like to add to the page, or have a.

Medieval II: Total War Cheats

  • PC Submitted by Nigel X

    game root folder

    go into the game root folder ie:
    C:Programme FilesSegaMedieval II Total WardataworldmapscampaignImperial Campaigndescr_strat
    This is a read only file so remember to remove the check next to read only in order to alter the file.
    Here you can alter any of the resources, money, start and end of campaign time etc.
    Remember to back up the file before altering any inputs


  • PC Submitted by GamesRadar

    Press the ~ key to open the console and enter these cheats. Codes are case sensitive! Capitalize names.

    add_population 'settlement name' 'amount' - Increase a city's population
    give_trait 'character' 'trait' 'level number' - Give a trait to a general
    process_cq 'settlement name' - Build anything in the building queue instantly
    add_money 'amount' - Get a specified amount of gold
    show_cursorstat - Shows x,y coordinates under the cursor
    toggle_fow - Turns fog of war on or off
    auto_win 'attacker/defender' - Enter at battle scroll and press auto retaliate button, the attacker or defender automatically wins.
    move_character 'settlement or unit' x,y - Moves a settlement or unit (use just the unit's name with no title, except for 'Captain'.) to a specified x,y coordinate.


Adding Ancillaries to Generals

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

EffectCode
drillmaster+25% movement, unit recruitment discounted
brilliant_inventor+30 build points, +1 farming, 20% bonus on mining income
scribe_ancillaryAdds Authority, Income Bonuses
bardAdds Morale, Popularity
doctorHave more kids, improves casualty recovery chance.
apothecaryHave more kids.
mentorIncreases Command
shieldbearerIncreases Hit Points, Lowers Morale
swordbearerIncreases Hit Points, Personal Security
bodyguardIncreases Peraonal Security, Decreases Popularity
foodtasterIncreases Personal Security
tutorIncreases Piety, Trade Income

Contributed By: Toomin22.

Adding Units to Stacks

Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

Medieval ii total war cheat codes
EffectCode
roganElephant Artillery
vindalooElephant Rocketeer
madrasElephants
istanbulMercenary Monster Bombard
georgeMercenary Monster Ribault
houstonMercenary Rocket Launcher

Contributed By: MarkRitchie1989.

Additional traits and ancillaries for Spies and Assassins

Same method of selecting the unit with cursor and opening console. These can be used on either unit but some are only useful on one or the other.

EffectCode
AssassinsGuildTrained 1/ ThievesGuildTrained 1+ 1 agent skill
AssassinsGuildMember 1/ ThievesGuildMember 1+ 1 agent skill
accomplice+ 1 agent skill
monkey+ 1 agent skill
false_documents+ 1 agent skill
beguiling_bard+ 1 agent skill, + 1 personal security
pickpocket+ 1 agent skill, +1 line of sight
handgun+ 1 assasination, +2 law (improves public order)
explosives+ 1 sabotage
spyglass+ 2 line of sight
NaturalSpySkill 1-3 / NaturalAssassinSkill 1-3+1-3 agent skill

Contributed By: d3sP0iL3r.

Cheating made simple =)

Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use '_______ ________' (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>

EffectCode
add_population _____ #Add population to desired city (note: for city's with two or more spaces use quotation marks ['])
test_ancillary_localisationadds all ancillary to the character info display
add_money #Adds desired quantity of money to your faction. 40K per number of times you enter the code.
jerichoand the walls came a-tumblin' down
create_mission <sent_faction> <mission_id>Attempt to create and add a mission to the specified faction
date <year>changes the campaign date to the given year
clear_messagesClear all the current stacked messages
process_cq _______Completes all (possible) construction pending in queue
process_rq _______Completes all (possible) recruitment pending in queue
diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target>creates a diplomacy mission
create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>creates one or more units of the specified type
capabilities <settlement_name>details of the current recruitment capabilities of a settlesment.
recruitment_pool <settlement_name>details of the current recruitment pool of a settlement
diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
capture_settlement <settlement name>evicts current resident and gives to player.
force_battle_victory <opt:capture_percent>forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
force_diplomacy <accept/decline/off>Forces the negotiator to accept or decline a proposition
give_ancillary this ______gives the character an ancillary
mp <charactername> <amount>gives the character movement points
give_trait_points <charactername> <trait name> <points>gives the character points for trait
invulnerable_general <character_name>Invulnerble General (cannot be beat in battle)
list_ancillariesLists all Ancillaries
list_units <character/settlement name>lists all of the units in an army, with details.
list_characters <opt:faction_type>lists all the characters in the world or those belonging to a faction
list_traitsLists all traits
move_character <name> <x>,<y>moves named character to position on campaign map
remove_ancillary this ______removes ancillary from the character
character_resetresets the character back to it's start of turn settings
bestbuysells units cheaper
diplomatic_stance <faction_a> <faction_b> <allied/neutral/war>Set the diplomatic stance between the two factions (factions must be different)
show_all_messagesShow all messages to all factions (on/off)
show_cursorstatshows the cursor position and region id
show_landings <opt:cursor/region_id>shows the landing positions available to the ai from a given region, default hides them
auto_win attacker/defender (depending on circumstance)the attacker or defender wins the next autoresolved battle
oliphauntthe biggest around
toggle_perfect_spytoggles everyone's perfect spying ability.
toggle_fowtoggles the fog of war on or off
upgrade_settlement <settlement name>upgrade settlement level

Medieval Ii Total War Steam Cheats

Contributed By: Death_Master911.

Console codes

Medieval Ii Total War Gold Cheat

Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

EffectCode
character_resetAllows a character to move again. Does not always work
add_population 'settlement name' 'amount'Allows you to give a city more population automatically.
give_trait this 'trait' 'level number'Allows you to give any trait your faction can have to a specific general.
process_cq 'settlement name'Anything in the city's building queue will be built automatically.
add_money 'amount'Gives you the specific amount of gold.
show_cursorstatShows coordinates under mousecursor in format x,y
toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
auto_win 'attacker/defender'When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
move_character z x,yz=name of settlement or unit without title (except Captain). x,y=coords

Contributed By: ssj18vegeta, Anteok, and wjeder.

Create a Unit

Use the console to enter the following

create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)'


Example -

creat_unit 'London' Longbowmen 2 9 3 3

^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

EffectCode
create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)'Creates Unit at any settlement/general you like

Contributed By: P1r8te.

Detailed Codes for Several Console Commands

Push ~ to access the console. As described above, the 'give_trait' command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

give_trait this TRAITNAME #

Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

EffectCode
PoliticsSkill 3- loyalty, + authority
Loyal 3+Chivalry,Loyalty
Brave 3+morale
Intelligent 3Increased Command, Income
MathematicsSkill 3Increased Income
GoodAdministrator 3Increased Law, Trade Income
GoodMiner 3Increased Mining Income
GoodTrader 3Increased Trade Income
FathersLegacy 3Increases Authority
VictorVirtue 3Increases Chivalry
BattleChivalry 5Increases Chivalry
NaturalMilitarySkill 3Increases Command
GoodInfantryGeneral 1Increases command skill (situational)
GoodCavalryGeneral 1Increases command skill (situational)
GoodAmbusher 5Increases command skill (situational)
GoodAttacker 5Increases command skill (situational)
GoodDefender 5Increases command skill (situational)
GoodCommander 5Increases command skill.
BattleDread 4Increases Dread
Energetic 3Increases Movement Points
HighPersonalSecurity 3Increases Peraonal Security
PublicFaith 4Increases Piety
HaleAndHearty 3More kids, increased general's hitpoints

Contributed By: Toomin22 and shadowmoonboy.

Giving Ancillaries and Traits to Apies/Assassins

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins

Total

NOTE: For the ones marked 'TRAIT', use the command:

give_trait this TRAITNAME #

instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

EffectCode
catamite+1 to agent's skill
courtesan+1 to agent's skill
pickpocket+1 to agent's skill
dancer+2 to agent's skill
GoodSaboteur 3TRAIT +1-3 to assassin's saboteur skill
GoodAssassin 5TRAIT +1-5 to assassin's skill
GoodSpy 5TRAIT +1-5 to spy's skill

Contributed By: Toomin22.

Merchant Ancillaries and Traits

Select unit with cursor/pointer, than open console with ~ key. Syntax should be give_trait this or give_ancillary this.

EffectCode
MerchantsGuildMember 1/ MerchantsGuildTrained 1+1 finance
counterfeiter+1 finance
trick_abacus+1 finance
merchant_clerk+1 finance
WorldlyMerchant 1-2+1-2 finance
SecureMerchant 1-2+1-2 finance (and more resistant to asset seizure)
LegalDealer 1-2+1-2 finance (and more resistant to asset seizure)
NaturalMerchantSkill 1-3+1-3 finance
Monopolist 1-3+1-3 finance (+3 gives a -1 personal security)
GoodMerchant 1-4+1-4 finance

Contributed By: d3sP0iL3r.

Special Ancillaries and Traits for Priests

Select the priest unit to effect with the cursor and open console with ~ key. Using : give_trait this : the words should be together in a string with each separate word starting with a uppercase ex. PriestLevel # . Using : give_ancillary this : the words should be lowercase and separated by a _ ex. choir_boy. Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects.

EffectCode
Purifier 1-3+ piety, +eligibility +purity +violence
TouchedByTheGods 1-3++piety
witch_hunter / deacon / librarian+1 piety
monk+1 piety -1 purity
nun+1 piety -1 violence
zealous_disciple+1 piety, +1 personal security
paladin+1 security, +1 purity, +1 violence
StrongFaith 1-4 and/or PublicFaith 1-4+piety
NaturalPriestLevel 1-3+piety
PriestLevel 1-21 = bishop 2 = cardinal

Contributed By: d3sP0iL3r.

Unlock all factions

Find this directory:
Medieval II Total Wardataworldmapscampaignimperial_campaign

Total

Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.

Fallout new vegas face texture. You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.

Remember to make BACKUPS before you are editing the game files!!!!

Contributed By: Crazybf2killer.

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